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Video Games

Games

Drosera

Drosera is a procedurally generated third person dungeon crawler

My Role

Gameplay Trailer

Gameplay Trailer

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As audio producer I was responsible for:

  • Directing a team of 17 audio designers to fulfill all audio request
  • Implementing department strategy and communication pipeline 
  • Ensuring the team was on task and was fully supported at each step
  • Coordinating with third party groups for the completion of QA testing
  • Scheduling meeting with other departments to quickly find collaborative solutions

Over the course of Drosera's development in Unity I was the producer over the audio department and helped coordinate the quality assurance testing for the game. Drosera was part of a college course that had a semester to create a game from the ground up. This project began in the Fall of 2020 so with the COVID-19 pandemic all work and communication was done remotely. 

My team consisted of two core audio designers that were dedicated to Drosera's development throughout the entire semester. The audio department also consisted of fifteen other students from the audio lab that assisted in Drosera's development for the first eight weeks.

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